About the game

Ignifugo is a top-down action roguelite with auto-battler elements.

Control a combat shell and modify it with auto-attacking units. Take advantage of class bonuses, items and abilities to create unique builds as you fight heated battles through five biomes. Will you survive or be reduced to ash?

Gameplay

Ignifugo is a top-down action roguelite with auto battler elements. Choose your own path through five biomes with procedurally generated maps as you control a combat shell with slots for placing units. Units are the primary way of attacking and trigger their abilities automatically while you maneuver the character to avoid incoming hits. Strategically place units in the shell, as each one is damaged individually and can break, leaving it unusable until the next level. Once all units break your shell shatters and reveals the core – a second playable character which does not have access to unit abilities anymore.

Borrowing from the auto-battler genre, each unit has their own abilities, belongs to a set of classes and can be leveled to gain health and additional abilities. Having multiple units of one class in your shell unlocks class bonuses. As you fight through different biomes you earn currency which can be spent on buying/ upgrading units and different kinds of items.

Feature Overview

  • Unique blend of action gameplay and strategic shell modification

  • Hand drawn vector art style

  • Banging synthwave soundtrack

  • Gameplay forward - action without a ton of dialog (simple story told through environment)

  • Shell and core system – shell regenerates between fights, the core does not

  • HEAT LEVEL system - actions during a run dynamically change the difficulty

  • Incandescence - beating a run with a shell unlocks the next difficulty level

  • 60+ Units with two unique abilities each

  • 11 Unit classes with up to 3 tiers of class bonuses each

  • 5+ Unlockable shell types (= playable characters) with different attributes and visuals

  • 80+ passive items with unique effects

  • 27+ consumable items

  • 7+ melee weapons

  • 9+ active abilities

  • 60+ enemy types and bosses

  • 15+ steam achievements to unlock

  • 1 developer pouring a lot of love into the game

Procedural generation

Each run is different, as maps and levels are randomly generated and vary in complexity per biome. Some stages might be peaceful while others are riddled with biome specific obstacles and hazards.

Choose the right path for your current build to move forward in your pursuit of the flame.

Heat level - dynamic difficulty

Strategy is not only important when buying units and equipping your shell, certain actions and items modify the HEAT LEVEL which dynamically changes the difficulty of the run. Higher heat reaps better rewards, but also makes fights harder. Will you play it save or risk burning yourself?

Enemies and Bosses

Do not expect to breeze through every biome, over 60 enemies, elites and bosses with different move sets stand in your way. Defeat bosses and elites for item crystals which contain passive items. Prepare for heated battles if you want to stand against THE FLAME.

Difficulty & progression

If you manage to defeat THE FLAME with a specific shell, you unlock additional difficulty levels for it, called incandescence. Each incandescence level provides permanent modifiers to the run, from enemy health variation to manipulating the map generation.


And who knows what might happen if one manages to beat the highest incandescence...